Swingscape
VR Art Installation (2018)
Concept and 3D Artist A fine arts collaboration between artists Joel Ogden and Anna Landa for Adobe's Festival of the Impossible. Swingscape incorporates a VR headset and a custom built swing set and was created using the VERA toolkit. As if having swung too far, the guest swings through the clouds in an upside-down fantasy world as a massive city hangs from the world above. The installation was shown for three days and attracted more than 200 guests each day. Featured in Adobe's Festival of The Impossible Created using Unity, Maya, and the VERA toolkit |
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AR Christmas Tree
Location Based AR Experience (2017)
Creative Director, 3D Artist, and UX/UI AR Christmas Tree app developed for VRScout and ADVR. An AR marker was placed on the floor at VRScout headquarters for their annual christmas party. A tree would spring up from the marker, displaying the ornaments created by other guests. If an empty slot is selected, a guest has the option to place an ornament of their choice along with an accompanying message for the other guests to see. Collaboration with Construct Studio, VRScout and ADVR Created with Unity, Maya, ARKit and the VERA toolkit |
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AR Scavenger Hunt
AR Booth Display for RL Solutions Inc. (2018)
Creative Director, 3D Artist, and UX/UI Construct Studio was commissioned to create an augmented reality scavenger hunt for RL Solutions, a Toronto based healthcare software company. Guests could use a tablet to find playing cards on the wall and see a fact about their software when collected. Once the guest collected all the cards, they were provided with a coupon code redeemable for a prize. Created with Unity, Maya, ARKit and the VERA toolkit |
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Space Race
Space Garbage Collection Game (2013)
Game Designer, 3D Artist, and Animator Created for the Building Virtual Worlds festival at the Carnegie Mellon Entertainment Technology Center (ETC), four networked players control a character as they collect garbage floating in space and deposit it in their spaceship. The installation made use of two projectors, projecting a over 40 foot tall image on a wall in the lobby. Created using Unity, Maya and custom Android App |
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Tetronic
Four-Way Round Tetris Game (2013)
Game Designer, 3D Artist, and Animator This prototype was developed at the Carnegie Mellon Entertainment Technology Center in just two weeks for the Jam-O-Drum experimental game platform. Four players battled head-to-head to move their pieces into the most advantageous position, using the wheel affixed to the table. Hitting the drum pad at the center of the wheel would rotate the game piece as it fell into place. Created using Unity, Maya, and the Jam-O-Drum |
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