The Price of Freedom
VR Room Escape Game (2016)
Creative Director, Co-Writer, and 3D Artist The Price of Freedom was a VR narrative experience based on MKUltra, the Cold War CIA mind control experiments that cost the lives and minds of many Americans. It starred the voice acting of Christopher Sabat and Jason Douglas, and is available in english and mandarin chinese. Featured at Sundance Film Festival Voice Acting by Jason Douglas from The Walking Dead |
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Home A Drone
VR Arcade Game (2019)
Creative Director, 3D Artist and Animator Home A Drone is a tower defense, wave shooter hybrid built exclusively for VR. Use quirky, homemade weapons to repel an army of robots; who are dead set on recycling your trusty trash collecting robot and only friend. Built for the HTC Vive and Oculus Created using Unity, Maya and the VERA toolkit |
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Digital Pet
VR Film Promo (2019)
Creative Director and 3D Artist A proof of concept developed for a Hollywood film studio highlighting our studios ability to create a realistic environments and interaction with a virtual dog. The player has the ability to play fetch with the dog, pet him, and communicate via hand gestures.
Built for HTC Vive and Oculus Created using Unity, Maya and the VERA toolkit |
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Virtual Therapy
VR Therapy App for The Last Star Inc. (2019)
Creative Director and 3D Artist This simulation places the patient in various environments, surrounding them with trigger objects such as drugs and alcohol. The application is intended to be used in a doctors office where the patient can be talked through their trauma associated with the triggering input, and develop coping mechanisms around them. These include a Tilt Brush style drawing tool and breathing visualizer. Currently being evaluated for medical use Created using Unity, Maya, and the VERA toolkit |
Swingscape
VR Art Installation (2018)
Concept and 3D Artist A fine arts collaboration between artists Joel Ogden and Anna Landa for Adobe's Festival of the Impossible. Swingscape incorporates a VR headset and a custom built swing set and was created using the VERA toolkit. As if having swung too far, the guest swings through the clouds in an upside-down fantasy world as a massive city hangs from the world above. The installation was shown for three days and attracted more than 200 guests each day. Featured in Adobe's Festival of The Impossible Created using Unity, Maya, and the VERA toolkit |
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