JOEL OGDEN
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Film

Imago

360° Film (2015)
Creative Director and 3D Artist
​
Imago transplants the viewer into the body of Sam, a former dancer who after a devastating accident has been left with the inability to communicate or move. This film explores the struggles of a family trying to cope with the disability; some fervently advocating for her cognizance, while others insisting they must all move on. The film then focuses inward, exploring thought through dance and abstract imagery, all within the lens of Sam's own mind.

​Featured in SIGGRAPH VR Village
Featured in VIVID VR Film Festival
White Paper
Behind the Scenes
Stream Film
Press
Review

Quiet Zone

Animated Short Film (2014)
3D Modeler, Rigger, and Animator

​A short animated film created at the Carnegie Mellon Entertainment Technology Center. I made use of a custom rig and blend shape system to bring life to the designs set out by the director and concept artist. 
​
Featured in the Boston SciFi film festival
​​​
​TMFF Film of the Month

Full Film
WEBSITE
Behind the Scenes
Picture
Picture

Killing All the Flies

Sci-Fi Film (2013)
Digital Compositor
​
Killing All the Flies is a 
is a new sci-fi-thriller series about fate, justice and life after death. My work on the film involved screen replacement, tracking and removing of markers, the addition of a skyline, and the creation and compositing of snow. 
Website
IMDB
Press
Festival

The New Kind

Sci-Fi Web Series (2012)
Digital Sculptor and Texture Art

The New Kind is a grungy 

​Created using Maya, Photoshop, Mudbox, and Zbrush
Episode 1
Episode 2
IMDB
Kickstarter
i09
Wired

Digital Art Demo Reel

Digital Art Demo Reel (2011-2013)
3D/2D Artist and Compositor

​Background track: Aural Psynapse by Deadmau5.

Title Screen- Orange: Lighting Study for Advanced Lighting class at RIT. Programs used: Maya (rendered in Maya software with no post processing). Fall 2011.
1- Snow Replacement: VFX shot for television series "Killing All the Flies", client Nabla VFX. Programs used: After Effects, and Trapcode Particular. Spring 2013
2- Screen Replacement: VFX shot for television series "Killing All the Flies", client Nabla VFX. Programs used: After Effects, Photoshop, and Illustrator. Spring 2013
3- Heart Visualization: Medical visualization, part of project proposal for client Global Cardiovascular Solutions. Programs used: Maya, Octane Render, Zbrush, and Photoshop. Summer 2013.
4- Character Texturing: Generation of texture maps (including subsurface scatter maps) and high poly sculpt, used in web series "The New Kind", client Ronin Film. Programs used: Maya, Zbrush, Mudbox, and Photoshop. Spring 2013.
5- Snake Still: 3D model for 3D Rendering class at Rochester Institute of Technology. Programs used: Maya, Mental Ray, Mudbox, and Photoshop. Spring 2011.
6- Exterior Environment Fly-through: Environment and Character design for senior thesis at Rochester Institute of Technology. Some background elements provided by artist Eric Kimberly. Programs used: Maya, Mental Ray, Zbrush, Mudbox, Photoshop, and AfterEffects.
7- Girl Falling: Photographic/ 3D composite for Collaborative Composite class at Rochester Institute of Technology. Photographer William Young. Programs used: Maya, Mental Ray, Photoshop.
8- Interior Environment Fly-through: Environment and Character design for senior thesis at Rochester Institute of Technology. Some background elements provided by artist Lindsey McMorrow. Programs used: Maya, Mental Ray, Zbrush, Mudbox, Photoshop, and AfterEffects.
9- Building 8 Interior: Collaborative Project for Environment Design class at Rochester Institute of Technology. In collaboration with artists Jason Pries, Kate McFadden and Ben Miller. Responsible for small asset modeling and texturing, in addition to asset placement and scene management. Programs used: Maya, Octane Render, and Photoshop. Winter 2011.
10- Tetronic: One week game prototype for Building Virtual Worlds class at Carnegie Mellon. Responsible for 3D assets, game design, and acted as producer. In collaboration with artist Minjong Lee, sound designer Juan J. Ramirez, and programmers David Tiānwěi Liú and Jinyu Chen. Programs used: Maya, Illustrator. Game Engine: Unity. Platform: Jam-O-Drum. Fall 2013.

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  • About
  • VR
  • AR
  • LBE
  • Film
  • Software